Sengoku (OP16-060) AI leader rank and matchups

Evidence from Standard-format AI simulations. The leader rank is its strongest rated deck, while field performance and matchups aggregate decisive RATING games across Standard-legal decks.
Sengoku One Piece Card Game leader OP16-060
PurpleStandard
#53of 92 rated Standard leaders

Rating 1714 ± 94, borrowed from Sengoku, this leader’s current highest-rated Standard deck.

AI-simulated performance

Field win rate49.8%110–111 · 95% CI 43.2%–56.3% · n=221
Going first52.4%95% CI 43.7%–61.0% · n=124
Going second46.4%95% CI 36.8%–56.3% · n=97

Best-rated Standard decks

Current deck-level ladder evidence; each rating keeps its own record and uncertainty.

All leader decks →
#1
SengokuSpeedhealer · ChinoizeCup #68 Tuesday
1714 ± 9417W / 9L · 26 games
#2
Sengokuprootipie · ChinoizeCup #76 Monday
1714 ± 9515W / 8L · 23 games
#3
SengokuKondoriano98 · [GER] Dressrosa Tournament, OP16 Pre Realase Event
1691 ± 9421W / 7L · 28 games
#4
SengokuCDCe · ChinoizeCup #67 Monday
1662 ± 9518W / 7L · 25 games
#5
SengokuTheEgman · ChinoizeCup #70 Monday
1660 ± 9913W / 7L · 20 games

Qualified matchup evidence

Showing up to 10 opponents ordered by observed win rate. Every row clears the visible 20-game sample floor; intervals show remaining uncertainty.

No opponent matchup has reached 20 Standard RATING games yet.

Common cards in the top-rated decks

Usage is counted only across the 5 deck lists shown above, not the entire leader population.

Data provenance and freshness

TCG AI SIM computes this page from persisted, AI-simulated RATING matches where both decks are Standard-legal. Rank is not a subjective tier or a leader-level rating: it is the position of this leader’s single highest-rated deck. Field and matchup win rates aggregate decisive appearances; mirror games are included in the field record, and opponent matchups require at least 20 games.

Latest match recorded for the rank-defining deck: .