Sengoku (OP16-060) AI leader rank and matchups

Evidence from Standard-format AI simulations. The leader rank is its strongest rated deck, while field performance and matchups aggregate decisive RATING games across Standard-legal decks.
Sengoku One Piece Card Game leader OP16-060
PurpleStandard
#38of 82 rated Standard leaders

Rating 1738 ± 95, borrowed from Sengoku, this leader’s current highest-rated Standard deck.

AI-simulated performance

Field win rate60.8%76–49 · 95% CI 52.0%–68.9% · n=125
Going first61.6%95% CI 50.2%–71.9% · n=73
Going second59.6%95% CI 46.1%–71.8% · n=52

Best-rated Standard decks

Current deck-level ladder evidence; each rating keeps its own record and uncertainty.

All leader decks →
#1
SengokuSpeedhealer · ChinoizeCup #68 Tuesday
1738 ± 9517W / 8L · 25 games
#2
SengokuKondoriano98 · [GER] Dressrosa Tournament, OP16 Pre Realase Event
1717 ± 9721W / 6L · 27 games
#3
SengokuGefen H · ChinoizeCup #70 Monday
1704 ± 9817W / 5L · 22 games
#4
SengokuCDCe · ChinoizeCup #67 Monday
1689 ± 9917W / 6L · 23 games
#5
Sengokuprootipie · ChinoizeCup #76 Monday
1684 ± 9714W / 8L · 22 games

Qualified matchup evidence

Showing up to 10 opponents ordered by observed win rate. Every row clears the visible 20-game sample floor; intervals show remaining uncertainty.

No opponent matchup has reached 20 Standard RATING games yet.

Common cards in the top-rated decks

Usage is counted only across the 5 deck lists shown above, not the entire leader population.

Data provenance and freshness

TCG AI SIM computes this page from persisted, AI-simulated RATING matches where both decks are Standard-legal. Rank is not a subjective tier or a leader-level rating: it is the position of this leader’s single highest-rated deck. Field and matchup win rates aggregate decisive appearances; mirror games are included in the field record, and opponent matchups require at least 20 games.

Latest match recorded for the rank-defining deck: .