Sengoku (OP16-060) AI leader rank and matchups

Evidence from Standard-format AI simulations. The leader rank is its strongest rated deck, while field performance and matchups aggregate decisive RATING games across Standard-legal decks.
Sengoku One Piece Card Game leader OP16-060
PurpleStandard
#45of 91 rated Standard leaders

Rating 1738 ± 95, borrowed from Sengoku, this leader’s current highest-rated Standard deck.

AI-simulated performance

Field win rate53.1%93–82 · 95% CI 45.8%–60.4% · n=175
Going first55.0%95% CI 45.2%–64.4% · n=100
Going second50.7%95% CI 39.6%–61.7% · n=75

Best-rated Standard decks

Current deck-level ladder evidence; each rating keeps its own record and uncertainty.

All leader decks →
#1
SengokuSpeedhealer · ChinoizeCup #68 Tuesday
1738 ± 9517W / 8L · 25 games
#2
SengokuKondoriano98 · [GER] Dressrosa Tournament, OP16 Pre Realase Event
1717 ± 9721W / 6L · 27 games
#3
Sengokuprootipie · ChinoizeCup #76 Monday
1714 ± 9515W / 8L · 23 games
#4
SengokuCDCe · ChinoizeCup #67 Monday
1699 ± 9718W / 6L · 24 games
#5
SengokuArjanaEU · CHINOIZECUP #200
1677 ± 9913W / 5L · 18 games

Qualified matchup evidence

Showing up to 10 opponents ordered by observed win rate. Every row clears the visible 20-game sample floor; intervals show remaining uncertainty.

No opponent matchup has reached 20 Standard RATING games yet.

Common cards in the top-rated decks

Usage is counted only across the 5 deck lists shown above, not the entire leader population.

Data provenance and freshness

TCG AI SIM computes this page from persisted, AI-simulated RATING matches where both decks are Standard-legal. Rank is not a subjective tier or a leader-level rating: it is the position of this leader’s single highest-rated deck. Field and matchup win rates aggregate decisive appearances; mirror games are included in the field record, and opponent matchups require at least 20 games.

Latest match recorded for the rank-defining deck: .